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ESPORT NEWS
Every gamer likes to keep up with the Esports world

HEARTHSTONE HAS A NEW WORLD CHAMPION
October 16, 2018
The newly revamped Hearthstone Championship Tour has come to an end in Amsterdam. More than 50,000 players competed to be one of the 16 finalists that qualified for the World Championship over the course of the last year, and now, after four days of incredible play and numerous upsets, Taiwanese player tom60229 has emerged victorious.tom upset crowd favourite Fr0zen in the final match, coming back from 0-2 down to win three games in a row against Fr0zen’s Jade Druid, in an impressive performance. The USA's Fr0zen was widely tipped to win, having brought arguably the best line-up to counter the majority of the other players’ strategies – he was only one of two players that brought Control Mage - but ultimately tom’s composed play and next-level thinking pulled him through.This is tom60229’s second appearance at Worlds – he reached the round of 16 back in 2014. He’s the first APAC winner of the World Championship, following in the footsteps of two European champions - Pavel in 2016 and Ostkaka in 2015, and one American champion, Firebat in 2014. He walks away with USD $250,000.

WHY ROCKET LEAGUE MIGHT BE THE PERFECT MAINSTREAM ESPORT
October 16, 2018
If you've ever seen children play soccer you can easily understand why the sport is known as the World Game. The barrier for entry to play football is nearly non-existent — many of the smallest children don't even kick the ball, instead simply colliding with it as they run around the pitch. It's the first experience with team sports that many people worldwide will have, and it sticks. At some level everyone understands soccer, because reduced to its simplest level soccer is just a series of collisions between legs and a big ball.
Rocket League taps into this elementary concept from its outset, and it's one of the keys to its massive success — even if it actually better resembles Ice Hockey.The superficial similarities to soccer are deliberate. The giant ball, the grassy fields and the giant goals all lend to the game's basic principle — to play Rocket League, all you need to do is smash your car into the ball to make it move. The skill floor is spectacularly low. Once a player understands how to make the car move, they can make the ball move as well. Games with new players always remind me of those children's soccer games, as players careen into the giant ball, happy enough to make it move without really caring exactly where the ball goes.
As the skill level increases, however, the game shifts away from its similarities to football and closer to Ice Hockey. With few players available on the field in Rocket League — most professional games feature teams of three — high level play focuses nearly as much on attacking opposing players as it does on the ball. Pros use the walls to their advantage, they take out defensive players to create a path to the goal and it's often shots that will just barely 'miss' the goal that are more dangerous than those on target, as the best players one-time a ball mid-flight after defenders have already committed to a save.
It speaks to the high skill ceiling the game has — the idea that a game should be easy to learn and difficult to master is a familiar idea, but with Rocket League it's demonstrably true. Where the skill floor has players just colliding with a ball, at the ceiling pros spend as much time in the air as they do on the ground. Anyone can make their car jump by engaging the rocket boosters that power their car. But the ability to make fine adjustments to your course while in the air acts as a massive skill differentiator, because while your rocket car might be simple to control on the ground, in the air it's another beast entirely.
The best players are able to exhibit as much control over their cars in the air as they do on the ground, and they can use that to create opportunities for goals that their less skilled opponents can't deal with.
For an esport it's a veritable slam dunk — almost anyone can understand the fundamentals of playing the game, and as a result they can recognise the finesse and skill involved in playing at a pro level. It's aspirational, because there's the sense that with time and effort you too could play at that level. It's the sort of thing other esports can lack sometimes. I watched all of The International 7 (as I do every year), beat all of my friends in the embedded Fantasy League, nailed just shy of half of my predictions (I thought Sand King would be picked more than Earth Shaker) and was heavily engaged in the tournament as a spectator. But I don't watch The International and think "I could do that". I would need to have played hundreds of hours of Dota to get to a point where I could even entertain such a notion.
And bear in mind, this doesn't rule out Dota 2 as a 'good' esport. Far from it — I will similarly never be able to dunk a basketball, but I buy an NBA League Pass every year. Dota 2 draws in spectators because it is constructed in a way that makes it utterly compelling, but even Valve recognises there is an inherent barrier to entry, implementing its Newcomer Stream to try to soften the transition.
I bring up Dota 2 because esports are in their (relative) infancy, and Dota 2 will continue being successful because spectators endeavour to make it so. Just as they have for League of Legends - which I also voraciously consume, even though I don't entertain the notion of my entering the OPL, let alone the World Championships. Rocket League, on the other hand, has a chance to attain mainstream success beyond that of its longer established contemporaries thanks to the aspirational qualities its skill floor and ceiling lend it.Another big part of its potential is its viewability. Those same elements that make it superficially easy to play make it simple to understand as a spectator, which can't be overlooked. It's a hurdle many games have encountered — one regularly overcome through fantastic commentary. The Overwatch World Cup used its panel of casters and analysts to explain the ins-and-outs of the basic gameplay and broad strategy involved in finding a path to victory, and they did it exceedingly well. Stalling out enemies might seem counter-intuitive in the moment, but a quick explanation of how it staggers the respawn timing of the enemy team — thereby buying time for the defenders — clearly illuminates clever tactics for viewers.
Rocket League doesn't need this — although it has fantastic casters around the world. It's easy to recognise what's going on in a game of Rocket League because its roots are deep in conventional sports concepts. The team with more goals is winning, and outside of that, the team with control of the ball has the advantage. Without the burden of needing to explain the basics, casters can instead highlight spectacular moments during games themselves. Thanks to the fine aerial control pros are capable of, these moments happen regularly. Players soar through the air, combine deft touches with great smashes and often construct goals out of what is best described as an alley-oop — a pitch-perfect pass across the map to a soaring attacker who volleys the ball into the back of the goal. Instead of trying to explain what Creep Score (CS) means or how it indicates advantage, casters can focus instead on the excitement of the game itself. Again, this doesn't make Rocket League a 'better' game, but it creates an advantage for the game in terms of mainstream accessibility which is hard to beat.
One disadvantage the ease of access might herald is a degree of staleness. Those core elements which make Rocket League so perfect might lead to a situation where the game feels repetitive to both players and spectators. This is inherent to esports — where regular sports see fatigue come through extended physical exertion, esports see fatigue come through boredom. And because esports don't feature a great deal of physical fatigue, it's possible to play dozens of rounds in a day — like a hyperbolic time chamber for the meta of the game. Whereas soccer might see grand tactical shifts every few years or so, Rocket League can see a similar number of professional level games occur inside of a week, and the evolution of the game speeds up accordingly.
It's a common complaint about esports — if you're not a fan of whatever the current on-meta play is, you will not enjoy watching it competitively until it shifts. Overwatch wasn't something I enjoyed watching during the "Three Tank" meta, but I like the "Dive" meta by comparison. And because Rocket League is fairly rigidly defined in its functions, if the meta evolves in a way which is boring to watch — or if it just fails to evolve beyond a certain point — Psyonix will have a hard time making balancing changes which affect the meta without impacting the broader nature of the game.
It's unlikely this will happen to Rocket League though. Metas evolve because they create a recognisable and implementable advantage within the competitive scene, and at most Rocket League's meta has so far involved changing car body types for a minute advantage — the equivalent of advances in basketball shoes over time. Team tactics, cohesion and communication combined with individual skill mean Rocket League will always be played differently from player to player and from team to team.
Thanks to a spectacularly low barrier for entry and a deceptively high threshold for mastery, Rocket League bears more mainstream potential than almost every other big name esport around to day. That doesn't make it better than other games, but it does make it one to keep an eye on as more teams like Team EnVyUs — or the Chiefs Esports Club here in Australia — acquire team rosters and move into the space.

THE ESPORTS HIGHLIGHTS OF THE WEEK FOR OCTOBER 9
October 16, 2018
Some awesome clips this week as teams pulled out all the stops in their pursuit of victory. Blank Esports Overwatch managed to secure third place in the OPC S2 Finals, dropping to the flawless Ardeont along the way. In League Play the CGPL saw some fantastic games as it marched on with Week 6 of CGP Spring, and Rocket League featured spectacular play from Scylla and the always scary JAM Gaming.
Overwatch - OPC Season 2 Finals
Marking the end of a shorter second season of the OPC, the Finals on the weekend proved one thing for certain — South Korean squad Ardeont are perfect on Overwatch 1.14. Aussie squad Blank Esports faced off against them in the semi-finals and were quickly dispatched, despite a fantastic start on Lijiang Tower.They weren't able to put together the win after that opening, unfortunately, as Ardeont showed why they went undefeated all season with a 4 - 0 scoreline. Playing against Hong Kong Attitude in the Third Place Finals was a different story though, as Blank were able to get momentum. By the time they got to Ilios it was all but over. "That's a map people should be scared to play us on," team captain RQT told us. "That's our map. We can play it at a really high level. We're really confident in our KOTH right now."
CSGO - CGPL Spring Week 6
A bit of an odd development this week, as the Kings GC dropped out of the CGPL to focus on the upcoming Asia Minor and eXTREMESLAND LAN events. This threw a spanner in the works for the teams — especially those at the bottom of the ladder, as their losses to Kings were converted to wins. For Dark Sided and Avant Garde, this meant they were playing for all the marbles — whoever lost this matchup would be mathematically eliminated from contention for the LAN finals. Dark Sided wound up winning — and quite handily at that — setting up a very narrow path to victory. If anything though, SIN gaming's chances of making the top four are now much better, as Dark Sided will make life difficult for Athletico.
NEWS
Headlines & Stories
For the most recent gaming news, this is the only place you need to visit. The Hectic Gaming team is constantly on the look-out for updates and announcements in the gaming industry. As gamers ourselves, we understand how important it is to stay in the know, so check back often for regularly updated news.

THE RAZER PHONE 2 IS POISED TO BE THE GAMING PHONE TO BEAT
October 11, 2018
Razer is introducing a new flagship smartphone, the Razer Phone 2, that’s meant to establish a foothold in the new gaming phone market. I had the chance to spend some time with Razer’s new flagship and found the new phone looks nearly identical to the first, but it has a new aluminum frame that has gone through a complete structural revamp. The Razer Phone 2 is meant to be a gaming phone, so there have also been relevant improvements made to the screen and audio, but also helpful additions that weren’t in the phone last year, like waterproofing.
Gaming phones are increasing in number, but not in maturity. Manufacturers that produce gaming computers — Razer and ASUS, for starters — are turning to phones because they’re now able to provide features like HDR and high refresh rate screens (for smoother on-screen visuals) that are buzzwords for gamers on both sides of the spectrum. Fortnite and PUBG for mobile are blips on the radar compared to some of China’s biggest mobile games, like Honor of Kings with 200 million monthly players.
While plenty of highly capable flagship smartphones exist, these companies hope that they’ll be able to do enough to improve the gaming experience. This year, Razer isn’t reinventing the gaming phone, but instead is adding signature features like Chroma and partnering with mobile game studios to optimize games for the Razer Phone 2, in order to stay ahead.
Internally, here’s what’s changed with the Razer Phone 2. The new brain of this gaming phone is a Snapdragon 845 chipset — what most other Android flagships are using — clocked at 2.8GHz with an Adreno 630 visual chip. To cope with heat dissipation, Razer even has a scaled-down version of the vapor chamber cooling technology used on its Blade 15 laptop, designed to keep the phone from getting too hot.
A substantial upgrade to 8GB of RAM, LTE gigabit antennas for faster data, 64GB of storage, and a massive 4,000mAh battery powers the device. The Razer Phone 2 runs Android 8.1 with Nova Launcher by default, but Android Pie is currently in testing and planned as an over-the-air upgrade. A new flagship Android phone shouldn’t launch with an outdated OS, but that’s unfortunately the situation here.
Gaming phones need content, and it’s a been a fact that the best mobile games have been on iOS, not Android. Even as Android has matured and game release dates have been closer to each other, it still hasn’t come out as the leading mobile game platform. Razer tells me it’s aware of this problem and is teaming up with game studios to not only optimize their games for the Razer Phone — PUBG Mobile, Rival: Crimson x Chaos, Marvel Future Fight, and RuneScape to name a few — but also exclusive content for the future.
But maybe one of the best upgrades is something you might not notice from photos: how much easier it is to hold this time around. The original Razer Phone had an all-edged design — it was a literal candy bar — paired with a huge size that ensured it wasn’t the most comfortable phone to hold. Although the updated design is almost identical, the edges have been rounded slightly, to give a slightly better feel thanks to the edges not pressing into your hand.
There’s also a glass back now, so the Razer Phone 2 can charge wirelessly. The Phone 2 will work on your own charging mat or Razer’s new Chroma $99 charging stand powered by USB-C that can prop the phone up or lay it flat. Razer is aware that some of its current and potential customers might not be fans of the glass back, so I’ve been told a matte finish with more storage, but otherwise identical specs, is in the works.
Also, I couldn’t believe it, but it’s happening: Chroma on a phone. Razer replaced the triple-snake logo on the back with a larger Chroma backlit version that serves as the notification blinker, while removing the notification LED from the front. It supports 16.8 million colors (just like other Razer Chroma-supported products) and can use static, breathe, or spectrum cycling lighting modes. Do you need it? Not really. Is it cool? Kind of.
The 5.7-inch screen this year has also seen improvements to HDR coverage and brightness, while keeping the 2560 x 1440 qHD resolution and 120Hz refresh rate for consistent and smooth visuals. It’s a pretty display with lots of pixels for sure, but I wouldn’t pass further judgement on it until I see it outside of the lights of a conference room.
Like last year, large speakers flank both the top and bottom of the screen. While Razer believes that the size and position is great because they give the user an area to grip the phone, I think they take away from the display. However, Razer is boasting Dolby Atmos support from the two front-facing speakers and a 24-bit DAC over USB-C. The Razer Phone 2’s audio prowess is something that could be useful for situational awareness in games, or just watching Netflix.
The gaming hardware company also switched to Sony camera sensors with optical image stabilization — both 12 megapixels, one wide-angle and another regular — for the Razer Phone 2, repositioning them on the back and adding a new, better-looking camera app. With the few photos I took, it seems like there has been an improvement in clarity and color reproduction. Razer also says it made considerable improvements to the subject photo mode, but I haven’t had the chance to test it thoroughly.
Ultimately, it seems like Razer really thinks that the people who take mobile gaming seriously — especially in Asia — will be looking for the competitive advantage that a gaming-oriented smartphone could give them. Looking at the competition, the Razer Phone 2 isn’t as garish looking as the Asus ROG Phone, despite not having any modular functionality. It’s mimicking the same strategy that Razer took with the Blade 15 — subtlety over attention — while its competitors continue to release laptops with “gamer styling”; they’re making the same mistake with gaming phones.
The Razer Phone 2 will be sold unlocked for $799 in the United States from Razer and its online partners; overseas the phone will see a few carrier partners in China. Preorders start today, with shipping dates to be announced.

SONY REPORTEDLY CONFIRMS THAT IT IS WORKING ON A NEXT GENERATION CONSOLE
October 11, 2018
Sony has reportedly confirmed that it is in the process of building a new games console.
In an interview with the Financial Times, the Japanese company's president, Kenichiro Yoshida, said the company was committing to a successor for the Playstation 4.
"At this point, what I can say is it's necessary to have a next-generation hardware," he said. Yoshida remained coy on whether it would be branded the Playstation 5.
Rumors that a new Sony games console is coming have been swirling, but industry watchers have also questioned how the firm would address the rise in popularity of streaming games to tablets and mobile phones.
A fresh Sony patent has been interpreted by some as a means to make a new console that allows users to play old games but with fresh rendering for modern higher-resolution displays.

CHAT APP DISCORD'S NEW ONLINE PC GAMING STORE HAS A SECRET WEAPON TO BEAT GIANT RIVAL STEAM
October 11, 2018
Steam, the largest online video game site, adds thousands of titles each year.
Discord, a popular gamer communication service with 150 million users, has created a new PC gaming store, which leverages human
curators to select a much smallermenu of gaming options.
While streaming-media giants Netflix, Spotify, Apple and others push out more content than ever, human curation offers a way for upstarts to appeal to an overwhelmed consumer base.
Microsoft is closely watching how gamers respond to this 'less is more' approach for the future of its Xbox business.A new player in the video game sales business is betting that a smaller marketplace of curated titles will win, helping customers cut through the clutter of an overcrowded ecosystem.Discord, a popular software service that lets 150 million gamers communicate through chat, text, audio and video, announced in August that its new online store will feature games picked by staff and eventually community input. The goal is to create "almost a local boutique bookstore experience that's highly curated," said Discord CMO Eros Resmini.Founded in 2015, the company enters the digital distribution space as the video game industry continues to grow rapidly. Globally, gamers are expected to spend around $138 billion on games in 2018, up 13.3 percent from the previous year, according to Newzoo. The market research firm projects PC games will likely bring in around a quarter of that revenue.Currently, Valve Corp.'s digital storefront Steam dominates the PC market for buying games with an enormous selection. Technology news website Ars Technica estimates approximately 23,000 games are currently available on the platform, and third-party tracking site Steam Spy reports that more than 6,000 games have been added in 2018 alone."It strikes me as being a lot like what YouTube and Facebook and other tech companies are dealing with, where there's an incredible amount of content and they don't know how to surface it to the right people," said Brendan Sinclair, an editor at GamesIndustry.biz. "The industry standard is to rely on algorithmic curation, but it's competitors looking to do new things that are trying to use human curation as almost a selling point."The number of games published to Steam doesn't seem to be slowing, particularly as Valve announced in June that it would allow everything onto the store that was not "illegal, or straight up trolling." At the same time, Steam is actively adding ways users can tweak their experience to find games they want to play. A September blog post detailed new features that allow users to follow specific developers and publishers, as well as more comprehensively filter out content they don't to see. Steam also has long offered a community feature that allow users to follow external curators such as news outlets or YouTubers for recommendations, but almost anyone can become one of these curators.The platform's low barriers to entry benefit smaller developers trying to get their games out to the wider community. However, content can easily get lost among the vast selection depending on how the algorithm surfaces results. "For a company like Steam, it's almost an impossible problem because there are too many worthy games being released to feature all of them appropriately," Sinclair said.
REVIEWS
Everything You Need to Know

CALL OF DUTY: BLACK OPS 4
October 11, 2018
It’s time to soldier up because Black Ops is back! Call of Duty: Black Ops 4 offers a gritty, grounded, all-out combat experience, raising the bar with a Multiplayer mode that increases tactical gameplay and player choice, and also the biggest Zombies offering ever with three full experiences at launch. New for CoD player is Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. The battle royale-style Blackout experience combines Black Ops’ signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategize, compete and survive to win. Featuring the largest map ever built in Call of Duty -- 1,500 times bigger than Nuketown -- Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favorite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty.

RED DEAD REDEMPTION 2 IS A BRUTAL WORLD FOR A LONE COWBOY
October 11, 2018
A little over two hours into Red Dead Redemption 2, Arthur has a decision to make. The Van de Linde gang have moved down from the snowy, hostile mountains known as the Grizzlies, which serve as the backdrop to the opening of the game, and have set up camp just outside the town of Valentine. The camp has needs – food primarily, but also money – and so various members of the gang head out in search of supplies.
At this point, markers appear on the mini-map – the location of other gang members, which Arthur can visit to learn the intricacies of hunting from Charles Smith, or get into a bar brawl after Bill Williamson pisses off the local landlord. But this being an open-world game - with a strong emphasis on open – he can choose to ignore them completely and go off on his own adventure.
Rockstar has been upfront with how Arthur and the Van de Linde gang go hand in hand, and that while he’s free to come and go as he chooses, he’s ultimately Dutch’s right-hand man. We’ve already covered how the opening hours of Red Dead Redemption 2 unfold, but I wanted to do something different. I wanted to see the world! With little more than a few bucks to my name, I rode to the nearest station and bought a one-way ticket (I couldn’t afford a return) to the bustling city of Saint Denis.
It’s a sprawling metropolis, with a port to the south packed with paddle steamers and fishing boats (no, you cannot steal them, at this point at least, but there are other boats you can) and cobbled streets lined with shops, shows and games to play. It’s also expensive and teeming with the law, two things that don’t really mix with a skint outlaw on the run, so I head out to the Bayou, the area of swampland in the southeast part of the map.
Up until this point, I’d only really seen Red Dead 2’s classically Wild West vistas. Lush prairies, rolling hills, and thick forests. The Bayou instantly feels very different, with wide patches of impassable swamp and dense clusters of trees often preventing Arthur from taking the most direct route. It was dark at this point, and the gentle hum of mosquitos buzzing around was frequently punctuated by deep, guttural growls. Alligators, it appears, and lots of them, their black eyes glinting in the moonlit when they turn to face Arthur should he stray too close.
A word of advice at this point: taking on an 800-pound reptile with only a knife might seem like a good idea, but I manage to land only a single blow before it lurches forward and clamps its jaws around my legs, biting down and snapping them in two.
It’s at that point I decide I’ve never really been a fan of humid, insect-ridden hellholes and ride north, taking in a few sights on the way. Considering the size of Red Dead 2’s map, it’s never long between encounters. One poor woman had borrowed her friend’s horse to ride to a nearby town for a job interview, but the nag unexpectedly dropped dead on the way and when I find them its dead body is pinning the her to the ground.
Never one to abandon someone in distress, I help out, shoving the beast far enough so she can pull out her trapped leg. But then what - leave her in the middle of nowhere, to starve or become the victim of bandits? Or politely offer to take her home, even though it’s miles out of my way? Sometimes being a good guy has its drawbacks, but at least I have a companion for the next few minutes and the polite smalltalk gets me thinking about the gang back in Valentine and what they might be up to. She also gives me a piece of jewellery as thanks, which I can sell in the next town.
Going off the beaten path also gives me the opportunity to get to know the locals. I ride up to a picture-postcard place called Emerald Ranch. A dog barks as I approach, but is calmed when I kneel and rub its tummy. The ranch’s owner isn’t quite so amenable, yelling for me to get off his land. I only wanted to stroke his pooch, but the farmer gets increasingly agitated. Manners cost nothing as far as I’m concerned so I pull out my revolver and put a bullet in his screaming face. Next time maybe start a conversation with a respectful ‘howdy’. Incidentally, his dog, who was guarding the property only moments before, doesn’t flinch. It appears a belly rub makes you friends for life.
The frontier is a brutal place, for Arthur as much as those he encounters. He may be a skilled gunslinger and packs enough lead to open a pencil factory, but there’s also a vulnerability to him, especially without the backing of the gang. Later, I expected a similar encounter – in which an older guy was stuck at the side of the road when his wheel fell of his cart – to play out the same as before, but when I bent down to help two others jumped from the bushes, put a gun against my head and robbed me.
From the six hours I’ve played of Red Dead 2 it’s very apparent Arthur Morgan isn’t the only gritty gunslinger in the West. For every polite passerby there’s a gobshite cowboy with a loose trigger finger; for every stranded traveller in need of help there’s an opportunistic thief waiting to steal your belongings at gunpoint.
Over the next couple of hours, as I rode north through the industrial town of Annesburg to the East Grizzlies – the slightly less cold but much foggier cousin of the snowy mountains you start in – before heading back down to the Heartlands, I cannot shake the nagging feeling that something is missing. Every sun-soaked horizon I ride across is breath-taking, every encounter with someone new unexpected, but it’s not the fulfilling life I want Arthur Morgan to lead. Truth is I miss Dutch and the rest of the crew, and while it’s possible to leave them behind for big chunks of the game, life’s more fun when you’re surrounded by friends.
I only spent a couple of hours with the gang before I rode off on my own but already I have an overbearing urge to return to Valentine to see what they’ve been up to. And you know what, when I do head back for the last 30 minutes or so of the demo, it’s a blast. There are gunfights, hold-ups, rowdy poker games games, and even a scrape with a giant grizzly bear. The Van de Linde gang may be a rag-tag bunch of miscreants, but they’re my rag-tag bunch of miscreants.

FARMING SIMULATOR 19
October 11, 2018
In Farming Simulator 19, manage your own farm in three distinct open worlds filled with details for landscapes more realistic than ever before, in which to develop and expand your farm in solo or with friends. Tend to your land by using and driving an array of faithfully reproduced farming vehicles and tools from the most famous manufacturers. With the addition of new brands, Farming Simulator 19’s garage will be the franchise’s most extensive vehicles roster ever. Buy new land to diversify your activities, and sell your products to expand further. Transport your goods with trucks and trailers, or load and drive trains to reach your destination. Farming Simulator 19 offers a bigger and better simulation experience than ever before, with the possibility to customize your farmer character, a redesigned mission system to better welcome new players, reworked AI for the workers, and many more improvements. In a first for the series, horses can join your farm, as well as the well-loved cows, sheep, pigs and chickens. Grow and harvest new crops, with dedicated vehicles and equipment that require their own approach for even more diverse gameplay.
NEW RELEASES
Games releasing this month
Everyone gamer like's to know what new releases are coming,and here at Hectic Gamin we always keep you up to date.

FALLOUT 76
October 11, 2018
(PC, PS4, Xbox One) – November 14

DARKSIDERS 3
October 11, 2018
(PC, PS4, Xbox One) – November 27

JUST CAUSE 4
October 11, 2018
(PC, PS4, Xbox One) – December 4

"Gaming isn't a game it's a way of live."
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